Reduced the chance of finding genetic materials with the "Gene Harvester" talent, fixed genetic materials sometimes being found on defense bots.Fixed "True Potential" and "Chonky Honks" not requiring clown power to work.Fixed ability to move in an unpowered exosuit when you've got any speed buff.Fixed Flamer being craftable by anyone, even though it should only be possible with the "Pyromaniac" talent.Pet raptor eggs can be fabricated from raptor eggs of any size.Fixed "Bounty Hunter" and "Logistics Expert" not giving 15% experience bonus.Fixed "Down With the Ship" sometimes having an incorrect description.Fixed the skill gains on low levels (0-15) being ridiculously high.The skill increases are defined per affliction. Also applying the buffs now increases the medical skill. Reworked the weapons and the medical skill gains: instead of always increasing the weapons skill when a target takes damage, afflictions like poisons now increase the medical skill.Adjusted the syringe and stun gun dart trajectories.Prevents being able to spam medicine (or poisons) at a nearly unlimited rate. Added a short cooldown to applying medical items.Attempts to poison the target can now fail when the user has a low medical skill.Made medic AI react sooner to treat poisons.Poisons (and paralysis) now wear off when the affliction level is low. They also use a version of the affliction that progresses using the old, slower speed.) (Leucocytes don't always apply enough paralysis for it to progress.
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